I like games being challenging, however I absolutely hate the new advent of "good difficulty is when you have to memorize each and every pattern of the encounter". Its sad that the Soulslike series got infected with this mentality. While I didn't play Bloodborne, DS3 deffinetly showed clear signs of this, with quite a few bosses being too fast to actually fight without the need to batter your head against a brick wall trying to muscle memory each of their abilities. At that point I don't think there is any real fun challange. Its no longer about your reactive quick thinking, but about your predictive capabilities you naturally gain by bashing your head against the wall. And it only got worse. DS3 at least had easy mode - the shield, summons, easy big damage parries and exploits. But Sekiro is just a malicious joke in comparison. With none of these easier options, from a certain point all bosses become brick walls. I guess I am just a normie sjw cuck, for I have decided to never finish Sekiro. I quit at the Monke Guardian after I had realized that much like the last hard fight I had in the game (the archer dragon dude in the castle), there won't be any fun in this, just a slog of me dying over and over, seeing the health of the boss get lower each time, getting tilted and quiting for a bit, only to return and hit my head on the wall more. So fuck Sekiro and fuck predictive difficulty.