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emulators Comrade 05/25/2020 (Mon) 13:18:20 No. 679 [Reply] [Last]
Citra got released on mobile and my Snapdragon 632 is able to handle Pokemon Y pretty decently, but I'm really scared that it will decrease my phones overall life shorter because I think emulators in general cause a lot of stress to my phone Anyone know how do I keep my phone perfect and functional for ages so that I can keep gambling in my gachas? I keep getting the poor thing bumped into walls and it even fell fully into the water for 5 seconds
4 posts omitted.
>>679 Honestly, I would try to get a N3DS. A N3DS should go for cheap (new N2DS got more expensive because of corona) is easy as fuck to hack, and is probably the best portable emulation machine right now.
>>875 I'd argue the Vita is a better emulation machine and is easier to hack, but 3ds is alright.
>>719 Based. Free new featured pulls for everyone in our socialist republic
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>>726 if games were open-source or better yet libre-source software this could not happen.
>>726 Based Rossposter.

Summer Heat Anonymous Gamer 04/11/2020 (Sat) 16:21:27 No. 398 [Reply] [Last]
I want to play video games but it's so warm and the heat generated by the computer would make it a lot worse.
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>>398 Repaste it maybe?
Just get a fan bro?
>>744 That keeps the CPU cool, I think OP meant running the PC for a long time heats up the room, and there's nothing you can do about that that's just thermodynamics.
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>>398 go outside and play boktai anon! i heard the solar sensor even works on emulators
>>398 same :(

Animal Crossing thread Anonymous Gamer 04/12/2020 (Sun) 17:04:42 No. 283 [Reply] [Last]
Post designs, tunes, and other lefty related Animal Crossing posts here. Here's a yugo/polish anthem I saw online.
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>>291 They're not the same game,and not even the same genre. Stardew Valley is still better than the latest Harvest Moon tho.
gud gaem
I don't own the Switch, but watching videos of Animal Crossing I just never got the appeal. It seemed to be like Harvest Moon, only with a lot more repetitious tasks and annoying furries/childish cartoon characters. Harvest moon seems more fun, even if it's capitalist.
>>730 It's more of a Sims kinda game rather than Harvest Moon kinda game.
>>293 But it is still shittier than Rune Factory 4

Shooty games with lots of bullets and cool ships and planes and mechas and bugs Anonymous Gamer 03/31/2020 (Tue) 17:43:13 No. 526 [Reply] [Last]
Real shit. >wut an STG STGs is another term for shoot 'em up/shmup (though typically used for Japanese made ones), all of which kick ass. >didnae die??? No, though we came close. STGs have been kept alive in no small part by doujins, which has led to such awesome games as Crimzon Clover, Blue Wish, Hellsinker, and Blue Revolver, and the players who have been documenting, replaying, and scoring since the early days. >gimme Blue Wish Resurrection is awesome and free: Plus: http://www.vector.co.jp/download/file/winnt/game/fh452584.html http://www.vector.co.jp/download/file/winnt/game/fh416461.html >2hu? Sure. Just try out Dodonpachi at some point. What are you playing?

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>>534 I like this one.
>>534 You posted her. >>535 tropes_are_tools.txt What has Yagawa been up to, anyway?
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>>529 STDs came first, they get precedence.
>>538 Like everything STD touches, it's been ruined forever.
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I'm a fan of Sora. Great controls and you don't die in one hit if you hit a bullet, but can dash over lasers (only if you hit missiles without dashing do you take damage.) Dashing raises your heat though which causes you to take more damage if you get hit later. There's actually a lot of depth, and I wish the creator would make a sequel instead of continuing to be a salary worker who also develops DLC for 100% Orange Juice in his free time. It feels like a waste of his talents.

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/leftypol/ HOI Leaguee Anonymous Comrade 04/29/2020 (Wed) 19:15:40 No. 5565 [Reply] [Last]
Hello friends, since we're all bored I wondered if anyone wants to play competitive/team HOI? Ideally with like 6-7 players to hit all the major nations in whatever mod we end up playing, though perhaps more realistically 3-4. Anyone interested??
3 posts omitted.
>>5568 I stopped playing Kaiserreich for the same reason.
Haven't played Kaiserreich since March. I was playing as Brazil and I went down National Populism and reestablish the Monarchy. Last thing I was doing was sending troops to Canada to support them against the Combined Syndicates. Never got back to it and my computer sustained water damage so can't go back now.
>>5570 Fucking traitor As the CSA I swiftly and ruthlessly crushed the Canadian army and almost conquered Canada before mercifully letting them be so I could crush the West and the Longists It wasn’t until the Weltkrieg that I returned, the fools left their mainland totally undefended to battle Britain and France. They fell within weeks. To ensure the damn Northern bastards would never rise again I made Quebec into its own sovereign nation while turning both countries socialist. Once Germany is finally defeated I will invade India and finally hang the Bastard Exile King once and for all.
>>5570 >>5571 Lol, but see that's the problem, the AI doesn't know how to play at all so once you know the game everything is easy. That's why I wanna try play with humanz. Anyways, anyone who wants to play leftypol HOI, please join this link. https://discord.gg/4qa6p2J
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My CityState review Anonymous Comrade 11/30/2019 (Sat) 20:46:47 No. 5554 [Reply] [Last]
This is copypasted from /leftypol/, in case it gets deleted over there for offtopic or whatever.

Hello, I played the game for a good 10 hours (though half of that time I was only half playing and watching YT) so I can report back on how it went.

Overall, the comments that other people made are correct, it is impossible to play the game as a communist. I was of course expecting the abstractions of playing a Neolib citybuilder attempted to model communism, but I wasn't expecting how broken the game's core systems are.

I started out the game but quickly realised that in this game, you can't build a bridge over a river that is more than 1 tile wide. So, I nuked my save and went back to the terraforming stage.

After modifying the map some, I built a tiny little commie hamlet, with all lower class (that's what they're called in this game) trailer parks. I found it kind of funny how lower class residential buildings always have grey wasteland type terrain around them, even when they instantly are building on a fresh green forest, as if their slovenly ways drain the life from the very soil around them and they instantly create a trashpit to live in.

The game's systems are quite oblique, and there's no construction of for example power or water infrastructure, or schools, police, firefighters, so to increase living standards I had to just pop up the sliders in the economy tab for "healthcare" "education" and "security and justice".

Anyway, we quite quickly reached 'Utopian' level living standards, which I was quite happy with, but things didn't seem to be quite working as I would have liked. My answers to the political issues that had been coming through had not exactly endeared me to the upper classes, which I wasn't really expecting, but what I had overlooked was that this game diverges from Simcity 4's mechanics.

You see, in Simcity 4, you have Residential, commercial, and industrial demand, and then each of those has lower, middle, and high income demands. So for example, you can have a city with almost all lower and middle income residents but have plenty of fancy high income tech factories and the like.

However, in Citystate, there is only lower, middle, and upper income demand, and commercial and industrial buildings can't grow above the first tier of development without middle and higher income demand. So, if no upper class people want to live in your city, your factories can't grow to higher levels.

This left me a bit stuck for knowing what to do, but things had become even worse, because my open borders policy for the past years had led to a quickly spiralling problem of 'informal settlers'. Essentially, through a combination of factors I didn't really understand, almost all immigrants had settled in slum tiles that popped up rather than in growing my residential tiles to higher levels.

Eventually I noticed that there were even little 'caravan' tiles of a crowd of migrants that would come in from the sides of the map to your city and then create a new slum tile. Apparently, one way to deal with this issue is by building walls or army bases but I didn't do that, obviously. I eventually made a concession to the gravity of the situation and put my immigration policies to neutral, but the damage had already been done, and my city now had about 80,000 slumdwellers, which was more than the entire employed workforce that lived in residential areas. My 'quality of life' meter still read 'utopian', yet the majority of people were unemployed and living in favelas. My city was in a death spiral, and I was now losing a lot of money each month. What could I do?
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>>5559
As I understand it, Simcity 4 had rudimentary agent simulation (people living in houses had jobs which they had to travel to and back through your transport network), and it could run cities of millions of people
>>5560
I'm sure hacks that give roughly correct impression are possible, especially if the road geometry in a city-game is 90° angles only. You can fix movement patterns between agents in certain ways that you don't even have to do collision detection / collision prevention by AIs for >99.99 % of pairs, because they are logically prevented by the basic patterns of movement. You can have different zoom-levels of agent simulation. With the zoomed-out version the one that really counts in the end and that works in a more aggregated way (say 1 agent representing 100 people), and a more zoomed-in version (with actors literally only becoming visible, and only becoming real, when zooming in on a small part of the map) where you get a very small population of relatively clever AIs acting within boundaries set by the zoomed-out computation and not affecting the zoomed-out computation at all. Eye-candy, basically. You can read up on results from traffic studies, then do a top-down implementation with centrally steered actors roughly mimicking the results of these interactions – simulating the simulation, so to speak.
>>5561
...well, don't ask me chief, I just like growing pretty skyscrapers.
I've been trying out this game. To repeat what the OP essentially said, the game operates on capitalist logic and actually trying to play the as any kind of communist simply does not work. It grows for a while, but after you run out of natural resources you're really just fucked. It might work if farmlands weren't so pitiful, but they don't employ hardly anybody and they produce pennies.
>>5563 Honestly, a lot of city builder sims don't interest me as much anymore because they so tightly rely upon capitalism. Especially the historical period ones where it's just assumed that to develop better technology you have to embrace MORE CAPITALISM. Anno 2070 looks pretty interesting though since you can either play as a capitalist or an environmentalist in 2070 after capitalists fucked the world with Global Warming and flooded it. I really should try it.

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DOOM Eternal has kernel level """anti-cheat software""" Anonymous Comrade 05/15/2020 (Fri) 14:58:30 No. 2702 [Reply] [Last]
https://twitter.com/Nibellion/status/1261237688109281286 >DOOM Eternal has been updated on PC with.. kernel level anti-cheat software pirates laughing as buyies seethe

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Anonymous Comrade 01/05/2020 (Sun) 23:45:36 No. 5574 [Reply] [Last]
I want to download Russian and Soviet games for my PC that recommend me but the problem I have with this computer is very old and it doesn't have a graphics card
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Slavjank thread? Slavjank thread.
Kremlin games are two russian dudes that make games about communism.
>>5603 I guess it's about time I make a GOG account. Now that a payment method is available for me >>5605 Cute!

Leftypol gaming Anonymous 08/14/2019 (Wed) 09:56:54 No. 911 [Reply] [Last]
What games do leftypol play? I played through Stalker recently, I also like Deus Ex, Mount and Blade Warband, Dark Souls. I play supreme commander daily and generally enjoy strategy games.
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>>1280 Cheeki breeki
/v/ is now the roulette board, please go there for your video game related discussions. >>>/roulette/
https://youtu.be/kYWb7GfGn_A >soviet soldiers being forced into battle like terrified unwilling POWs >anyone who runs away is shot >muh evil red army bandits Are there any FPS games about WW2 that aren't propaganda?
GTA V PREMIUM FREE ON EPIC GAMES Y'ALL CAN HAVE AN ONLINE GAME TO PLAY TOGETHER NOW
>>1272 It's pretty much exactly like Harvest Moon so if you don't like that I doubt you'll enjoy it. Really bro, Animal Crossing is not that bad, Tom Nook has even softened up now.

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Comrade 05/13/2020 (Wed) 07:30:19 No. 592 [Reply] [Last]
I've finally realized after many years of contemplation the perfect way to do skill checks and other things of that nature in video games: Present the player with a dice roll and then allow them to decide whether it works or not. Take the example of a pickpocket attempt that has a 50% chance of success. Typically what would happen is the player preforms the action and is then told whether it succeed or failed. If they don't like the results they reload. The New Way would involve the player preforming the action and then being presented with the resulting dice roll and themselves have to decide whether to play along or not. Trying to circumvent the players agency by meta punishing them with autosaving and things of that nature always struck me as futile and misguided(Also why I think karma system are bad but that's another story). I agree cheating is bad, but this way you can see the truth of why it is laid out in front of you. Its honest, and likely more engaging.
I'm afraid I don't understand your idea at all, OP. Can you articulate it clearer? Dice rolls for success or failure are one of the worst mechanics of all time ripped straight from tabletop role-playing stuff with poor pretensions about actually being games. The best solution is to take this shit mechanic and toss in the trash where it has always belonged. Random numbers for damage or whatever are fine, but critical success or failure mechanics should not be decided by dice rolls, period. The whole point of a game is to test one's skill for entertainment and these stupid mechanics have always flied in the face of that.

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