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Vidya, Table Top games, Hopsotch, etc

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Chess Anonymous 08/06/2020 (Thu) 16:16:48 No. 3544 [Reply] [Last]
I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/. As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union. I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world. But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol. So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly. Link https://www.chess.com/club/leftypol
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>>3544 Chess and war are completely different. For instance, a war is never one vs one. There is always multiple games going on, with a lot of different group of interests. There will be infighting in every camp, there will be traitors and sabotage.
Chess is TRASH. 1. A lot of it is memorization. If you don't memorize the 20 different openings and standard counters you are automatically at a disadvantage. Don't give me that shit about "figuring it out yourself" it is mandatory to memorize this crap if you want to be even AVERAGE, let alone actually good at the game. 2. White's first turn advantage is retarded and the fact that no one can think of a way to balance the game after centuries is stupid. 3. It has literally zero relevance to strategy, tactics, and war. Its reputation as a trainer of generals and smart men is completely unearned and undeserved. FUCK CHESS.
>>3567 That's why there's Fischer random chess. It's much more fun than regular chess imo. It generally trains you in confrontations to rely on strategy instead of deception (like Poker), which is a good skill to have for any leftist.
>>3554 I strongly doubt that there is much of such an effect. Chess is too removed from reality, and this distance doesn't just come from abstraction, Chess is just weird. The terrain is flat and without any features, the rules of movement on this flat surface are bizarre, you can only move one of your units during your turn, and you kill by touching each other. I believe it makes more sense to play the war games of the 19th century Prussian army or a modern mutation of that. >>3567 1. I agree with >>3571 on that. Bobby Fischer came up with a variant where you get a randomized starting configuration (same for both players). 2. There is a general method for balancing games that have a first-turn advantage: After the first player moves, the second player can decide to switch places with the first player or continue playing like normally. Try both 1 and 2 together and see if you like it. 3. I'm 99.9 % with you on that point.
>>3567 I don't know much about war or chess, but Mao made comparisons between go(weiqi/weichi) and encirclement in On Protracted War. I've heard people say he and his generals played a lot of go, but I haven't actually seen a source on that. If any games are helpful it would be some kind of war games modeled on the real thing.

Gamer Gate Anonymous Gamer 04/04/2020 (Sat) 18:26:14 No. 204 [Reply] [Last]
What the hell was gamer gate? Did any of y'all participate in it? Was it a good thing or bad thing?
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>>3565 >when the American left went after the banks and Obama could not send the cops to beat them back into submissions without ruining his PR. What? Yes he did, and it didn't ruin his PR.
>>3565 >3 walls of text of fictional encounters curated to push this gamergate hysteria Games journalism has always had paid reviews and off topic clickbait. Having articles talking about socjus doesn't matter at all if you just want to play games, in fact the only reason it got so much attention is because of this alt right gg hysteria. > The exact same thing would happen if they had to play as a poor German kid in Poland being opressed by the evil Jewish Pole. >having articles about social justice is the exact same thing as nazi propaganda. >the last drop was the censure on every social media, including reddit, including 4chan's /v/? including 4chan's /pol/ of one minor affair about an exchange of sexual favor for good review. >muh /pol/! The hysteria was already in full swing, being a manufactured hysteria, this whole thing was a 24/7 propaganda mill of fake rage just over this one fucking incident of this game developer sleeping with a reviewer that got salty and aired their laundry online. Internet communities including /pol/ started censoring gamer gate hysteria because it broke their rules, because of flaming, or because of spam. Please re-prioritize your life if you are still salty over this. I've been playing games since long before this shit started in 2014, and I've had 0 salt over it because I realized the whole thing is manufactured outrage and just chose to do literally anything other than take the bait.
>>3569 >a reviewer that got salty and aired their laundry online. Your facts are way off here. It was her boyfriend that was tired of her cheating on him and gaslighting him, and he wanted to warn others about her including the married man she was fucking with.
>>3572 what a cuck
Are you nerds still talking about this boring shit? Shut the fuck up you bitchy fags and do something else

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Anonymous Gamer 04/07/2020 (Tue) 00:21:24 No. 482 [Reply] [Last]
Anyone else play TF2? What's the frikken deal with those chynese lagbots? They're ruining the game. Oh, and I say CHYNESE lagbots because they're from CHYNA
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>>2235 There's some new tf2 mod going on with update pages and celebration Idk much but see valve news network on youtube, i saw the thumbnails and they are on day 8 or 9 of the update with new weapons
>>2235 nah I honestly forgot what the fork was called. but basically some of the devs on /v/ got butthurt they were adding more things than what was in the original TF2 game so they started spreading a bunch of propaganda about how the other devs were liberal SJW trans boogiemen (like 80% sure they definitely weren’t) and got everyone on /v/ on their bandwagon. it looks like the project failed but they did success in killing the player base once and for all with their idpol bullshit shitting up all the channels and servers and scared the original devs from adding any new features to the game
>>2235 >>2627 >>2231 Bros I'm literally playing tf2classic right now, on full servers. I dunno what you're talking about.
I recently played this, it is kind of fun but unplayable right now. >paywalls for weapons >dead lobbies >bots and hackers every game >autistically toxic community, especially towards newer players Kind of a shame I never got to experience it in its prime, everyone keeps telling me how great it used to be.
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Fugg, did anyone play the game around 2008 and 2011? Golden fucking age. It was so comfy and charming. The humour and the autistic but dedicated community that produced so much content. Warms my heart. Nowadays it seems pretty shit. But I'm 24 now and first played the game when I was 11. Lmao.

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Comrade 07/18/2020 (Sat) 01:32:14 No. 2987 [Reply] [Last]
What is the longest game you've ever beaten in a single sitting? Do you notice any characteristics about that game that made it compelling enough to play for so long without break?
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>>3011 I don't remember Chrono Trigger being short enough for one sitting.
>>3494 It's not padded so you don't notice all the hours
civilization 5 over 9 hours w/ mods, it was fun as there was always something i was planning or looking towards - eg. "if i research this and that, i can get that wonder" or "i can sense a war coming soon, i should mobilize my army and economy, maybe try and get that technology so i can get an edge in combat" as well as constantly having to balance resources and manage my luxury resources + trading with other nations
>>2987 kind of sad really but my most cherished family memory is going through mgs2 in one session with my brothers back in the day.
>>2987 Frostpunk in 8 hours or so. It's basically a cinematic citybuilder. I basically lose all control when it comes to autistic building games like C:SL or Transport Fever 2. The addition of a melodrama to vindicate my autism is completely irresistable.

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Metro thread Comrade 07/30/2020 (Thu) 17:40:53 No. 3378 [Reply] [Last]
So I'm playing exodus and it's just another boring shooter - you run, you shüt, you grab loot. But this part, when I've arrived at Yamantau, I've shit my pants at. They literally portray soviet (or russian, idk about the lore) government as a group of blood crazed cannibals feasting on their braindead subhuman people. Holy shit. Ukres just can't keep their bullshit off. Is this kind of subtle sociopolitical commentary gonna continue?
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>>3487 She's cringe.
>>3497 if you keep badmouthing my wife I'm going to dox you
>>3501 Doxx deez nuts gay boy
>>3497 still got arty to clap those cheeks on the train
>>3389 Lol I forgot about that. Also the classic "red brigade" expedition: The people of the central committee are revisionists but they five weapons to us to keep fighting. Kek, 7 years since I read that book.

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Comrade 08/05/2020 (Wed) 01:55:48 No. 3505 [Reply] [Last]
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>>3524 VR has activities which fit the bill, yes.
>>3525 My friends and I can toss around a bag of shit and call that a game too, but that doesn't make the bag of shit itself a game.
>>3526 The activity of tossing it is a game. Projectile can be anything. VR is more analogous to the real world and its laws of physics that allow you to play.
>>3517 It's a fuckin joke you idiot. Also how is anime-furry solidarity 'reactionary' anyways
>>3508 Looks like the average /GET/ thread

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Level Design Comrade 08/04/2020 (Tue) 03:22:41 No. 3480 [Reply] [Last]
What do you think constitutes great level design? Let's put together some examples of levels we really like and see if we can't figure out something in common between them.
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>>3480 The level should have shortcuts that are opened up through progress. This cuts down travel time as the game progresses and gives the player a sense of pride and accomplishments.
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>>3506 What about linear levels?
Only good part of this piece of shit game >>3507 I mean, when it comes to shmups and similar arcadey genres, level design has barely anything to do with geometry and more with how you set up the mood, the setting and encounters/obstacles for the player to struggle against, almost like you're 'directing' the action as if it was a movie. You can barely tell anything about how it plays from a static image that just shows the pretty pixels.
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>>3531 The .webp menace strikes again
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Armored Armadillo's and Overdrive Ostrich's stages from Mega Man X1 and X2 are two of my favorite stages in the whole Mega Man franchise. Maybe it's because I love going fast! On the other hand, I have always hated the bike segments in Mega Man 5, X4, and X5. Like many others, I also dislike the mine cart stages that Rareware seemed to have a fetish for in all the Donkey Kong Country games. The difference is in Mega Man X and X2's speed-focused stages the player has the option to stop, slow down, or leave third ride entirely. The other stages, on the other hand, are entirely on-rails autoscrollers that limit the player's controls. Thesis: Removing already-established control from the player for the sake of spectacle is bad game/level design.

Far Cry 6 Anonymous 07/14/2020 (Tue) 05:04:49 No. 2835 [Reply] [Last]
Is El Presidente /ourguy/?
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>>3448 Ok, so how do I make sure my loyalists are strong enough? Also I guess the way to do it is by getting the "You are surrounded" event and choosing to resist?
Ok, so I think I got a lowkey good ending. I decided give control of the agriculture to the NLP military man, defense to PSP military man and internal / external politics to CRP. Basically I turned a blind eye to rightoid military for a while, during the time arming the people militias. Eventually they started a border guerrilla war, which wasn't too nice. However, I did manage to suck off US's dick internationally, even getting nice gibs, all while instituting basically a NEP type system in the country, perhaps even more left than that, while also building up the military and creating the local peoples councils. Oh, and also I joined the NAM and despite my socialist economic policies the IMF seems happy to still help.
>>3451 As an aside, it is kind of amazing how a game from 1989 can feel as if it was made yesterday. Tells you a lot about how much shit has changed.
>>2881 I thought the whole point of them looking like that was coz they live in a shithole?
>>2839 It's the chicken guy from breaking bad.

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Vidya Cliches You Hate Comrade 06/26/2020 (Fri) 01:45:40 No. 1949 [Reply] [Last]
>Game features some type of Kalashnikov assault rifle and an SVD as available weapons >They're inexplicably the weakest, shittiest weapons in their categories whereas some type of NATO or Amerifat weapon is the strongest The only series I can think of that doesn't do that is STALKER, where the SVD actually owns. On a similar note: >Fire a shotgun >It has an effective range of like 10 feet STALKER also thankfully averts this, as does Far Cry 3 from what I recall.
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>Cursed or evil stuff is more powerful Very poor game design if you have to buff up the evil side to be threatening
>>3320 Jumping off of this because of how prevalent the mentality is in stealth games, freedom of choice being executed as separate delineated paths rather than varying options to a challenge. In other words you're not really focused on figuring out a strategy to overcome a challenge, you're deciding on what flavor of gameplay the devs have laid for you.
>>3485 You can especially feel this in the Divinity series
You know what's bullshit? The graphical setting caps. Some of them are capped at "high" but some are at "highest" or "ultra" or whatever so you have to recheck every one. Fuck this shit.

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Hoi4 central planning system Shaytan 08/04/2020 (Tue) 02:21:02 No. 3475 [Reply] [Last]
Do pics related count as "central planning"?
its only the military production that you can control
HoI4 really isn't an economy simulator. It's a war sim.
>>3481 >>3477 yes, i'd say the minimum necessary to be a central planning sim you'd have to have the inputs of employment and scarcity. Some of the challenge has to be maintaining full employment and managing resources


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