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Anonymous Comrade 11/10/2019 (Sun) 22:00:32 No. 2780 [Reply] [Last]
https://www.youtube.com/watch?v=lqXRMRo2Xlw
New DLC coming for Ostalgie!
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>>2794 Plus...my agent network got down by 70
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Well, the other one is the fall of power of Castro's daughter.
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Has anyone here survived as hardline Poland?
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>>2784 There are gonna be three scenarios. I assume the difference will be where in general the Republic is located. My assumptions are either Baltics, Western Soviet Union, Caucasus and Central Asia. A hypothetical scenario allows them to take full liberties. But don't expect to reunite the USSR with these. Expect a scenario akin to the new Crisis in the Kremlin DLC where you lead Russia and try to make the best (or deliberately worst) of the situation >>2787 You can influence Somalia in an event now.
>>2781 Some of the difficulties come from in form of guide dang it, where there are no guides. I could not get an achievement, because I kept missing an event. And event you won't get if you are too good. It was that achievement where you had to merge the Czechs and Slovaks into one people. Protests were required where you had to keep Husak. Another one was to create Super-Yugo with Zhivkov and build a mausoleum. I did the first but never got the last. Turns out I had to go full Statism to unlock it. Makes sense in retrospect but god damn did it take long to find out about it. Then you have the ironic achievement, where you have to take a reform friendly politician (Gysi, Mladenov) and create a European North Korea with them. Fuck that shit. And yeah I still don't have some achievement like Unification of the GDR, even though followed the walkthroughs through the letter.

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Anti-3D Gang Comrade 05/12/2020 (Tue) 03:41:38 No. 580 [Reply] [Last]
2D pixel art > modern 3D art No matter how high a resolution you render at, no matter how many bloated lighting effects you shove into a game, you will never be able to compete with the love and care put into hand-placed pixels. Prove me wrong. You can't.
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nah it doesn't work it only downloads png with black circle
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Ok, I guess I am just gonna drop some of my hot takes about graphics: AoE2, an RTS from the 1999's, looks better than than every single other RTS up to basically Starcraft 2. Even Dawn of War 2, which came out a whole decade later, looks like shit in comparison when you look from the modern day. The lesson? If you can't use 3D competantly, or if it doesn't add anything, don't do it. Le realism meme is a fucking waste of time. First, it never did and most likely never will look real. RDR3, the single most over-designed game probably ever tried its damnedest, but the characters still unmistakably aren't real humans, not even close. And the worst part is if you fuck up at this goal, which seems pretty common, you'll create uncanny valley abominations (ME:A, to some slight extent Control come to mind). While it is nice to see graphical fidelity improve over time, this does not mean that you need to bend over backwards for perfect realism. WoW is the single best looking 3D game right now, and basically was for as long as it existed. This relates back to the previous point. 3D is not a good method for realism, so why not scrap the idea and embrace the strengths of such graphics? WoW, through the use of highly stylized and cartooney graphical design shows this. Don't do graphics for graphics sake. Pretty obvious point I believe. Does anyone remember "Rise: Son of Rome" or "Order [19th century date]"? Not really, because they were only there to show ebin new tech. However, let's then look at the previously mentioned Control. At first glance it might seem that it too is only a glorified graphical presentation, however here the tech doesn't come as a detriment to the other content of the game, and comes as a nice complement to it. The "let's just don't care about graphics" argument is pretty stupid. While there is validity to the point, primarily that a ton of modern games are golden graphics-glazed turds, it doesn't change the fact that Dwarf Fortress, the game adhering to this philosophy, is pretty fucking unplayable without modded tilesets, and even then, due to how even these are pretty rough, have it's over-simplistic graphics hurt the over all enjoyability.
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>>1587 >WoW is the single best looking 3D game right now, and basically was for as long as it existed. I am pretty sure this is either bait or you are posting from 2004, but I'll reply anyway. Have you not seen BotW? Sekiro? If we're strictly discussing MMOs, FF14 crushes WoW when it comes to art and has been doing so for 10 years now. Even GW2 looks much better. It always bored me that the armor/clothes in WoW were all strictly confined to the shape of the model itself (except for head and shoulder armor). The pieces do not "pop out" of the model. It makes characters incredibly dull to look at because their silhouettes are all more or less exactly the same. Compare with this FF14 screenshot. The armor is original and much more interesting to look at, the silhouette varies wildly between characters with the same base model. That's not even mentioning the environments, which also look better than WoW, and guild housing which has an enormous amount of cool items to decorate with. But anyway I agree with you wholeheartedly that realism fucking sucks, as does the barrier to entry for DF. I can't play Path of Exile for the same reason, it looks hideous.
>>1587 >if it doesn't add anything, don't do it. I agree with this point, but you also can say the same about pixel shit. Company of Heroes for example is a 3D RTS by design and would not work as a 2D game no matter how pretty you make the pixel art (or hand drawing). In contrast, in Age of Empires III the 3D didn't add anything but unnecessary and tedious camera management, reduced the size of maps (muh circles) and was probably a cynical business decision to move graphic cards in the mid 00s. >WoW is the single best looking 3D game right now Wait you're absolutely delusional lol.
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>>1605 >Company of Heroes for example is a 3D RTS by design and would not work as a 2D game no matter how pretty you make the pixel art (or hand drawing) A great example of this is UFO:AI, an X-COM knockoff built on the Quake II engine. Though just a normal overhead TBT game UI-wise, it uses the the 3D models to determine where bullets hit and contact explosives detonate using 3D collision detection, stealth/visibility, and physics simulation with level geometry to calculate how things like grenades bounce and roll, instead of just doing tabletop-style dicerolls. This also means switching to a soldier's 1st-person view to check LoS/LoF is sometimes useful. As such, UFO:AI using 3D graphics, even when inspired by a game (X-COM) that was already mechanically 3D using 2D graphics, adds something that would be mechanically impossible with 2D graphics.

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emulators Comrade 05/25/2020 (Mon) 13:18:20 No. 679 [Reply] [Last]
Citra got released on mobile and my Snapdragon 632 is able to handle Pokemon Y pretty decently, but I'm really scared that it will decrease my phones overall life shorter because I think emulators in general cause a lot of stress to my phone Anyone know how do I keep my phone perfect and functional for ages so that I can keep gambling in my gachas? I keep getting the poor thing bumped into walls and it even fell fully into the water for 5 seconds
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>>679 Honestly, I would try to get a N3DS. A N3DS should go for cheap (new N2DS got more expensive because of corona) is easy as fuck to hack, and is probably the best portable emulation machine right now.
>>875 I'd argue the Vita is a better emulation machine and is easier to hack, but 3ds is alright.
>>719 Based. Free new featured pulls for everyone in our socialist republic
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>>726 if games were open-source or better yet libre-source software this could not happen.
>>726 Based Rossposter.

Summer Heat Anonymous Gamer 04/11/2020 (Sat) 16:21:27 No. 398 [Reply] [Last]
I want to play video games but it's so warm and the heat generated by the computer would make it a lot worse.
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>>398 Repaste it maybe?
Just get a fan bro?
>>744 That keeps the CPU cool, I think OP meant running the PC for a long time heats up the room, and there's nothing you can do about that that's just thermodynamics.
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>>398 go outside and play boktai anon! i heard the solar sensor even works on emulators
>>398 same :(

>>869 That guy is right. I think the hottest take I can think of is probably still Anita's various autism (not like you can really call her part of videogames but oh well)

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DOOOOOOOOOM Anonymous Gamer 04/22/2020 (Wed) 00:31:29 No. 166 [Reply] [Last]
>No doom thread Pathetic.
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>>195 I just found the story juvenile and edgy in a 12-y/o kind of way and the gameplay, while fairly fun when hanging with my friends, was nothing to really write home about. I think we can demand more from modern AAA vidya.
I've been playing Doom 2 (the original) off and on since this game's level design feels like a chore to get through. It's either stupid gimmicks or wide open areas with a ton of enemies, and I thought the latter levels in Doom 1 were annoying.
>>200 Sandy Petersen is the one to blame for the overly spacious and gimmicky maps. He still regularly gets shit for them.
>>200 Doom 2 is a much better creative platform than it is as a game, you should play an actually fun wad like Ancient Aliens or Stronghold
>>199 I don't know, I just finished Doom Eternal and enjoyed the retarded plot. It is pretty charming, probably because it specifically isn't trying to be ironic, and thus takes it self very seriously. The effect is the same as with the Room or any other example of a shitty story, however since it is Doom, the main problem of boredom is solved and you actually start wanting to see more retarded shit, since the more stupid it is, the more fun in gameplay will it be to experience: Why am I in space right now, and where did I get that knife from, fuck is even going on? Who gives a shit, let's shoot an angel robot in the head and make it rain in ammo.

Animal Crossing thread Anonymous Gamer 04/12/2020 (Sun) 17:04:42 No. 283 [Reply] [Last]
Post designs, tunes, and other lefty related Animal Crossing posts here. Here's a yugo/polish anthem I saw online.
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>>291 They're not the same game,and not even the same genre. Stardew Valley is still better than the latest Harvest Moon tho.
gud gaem
I don't own the Switch, but watching videos of Animal Crossing I just never got the appeal. It seemed to be like Harvest Moon, only with a lot more repetitious tasks and annoying furries/childish cartoon characters. Harvest moon seems more fun, even if it's capitalist.
>>730 It's more of a Sims kinda game rather than Harvest Moon kinda game.
>>293 But it is still shittier than Rune Factory 4

Shooty games with lots of bullets and cool ships and planes and mechas and bugs Anonymous Gamer 03/31/2020 (Tue) 17:43:13 No. 526 [Reply] [Last]
Real shit. >wut an STG STGs is another term for shoot 'em up/shmup (though typically used for Japanese made ones), all of which kick ass. >didnae die??? No, though we came close. STGs have been kept alive in no small part by doujins, which has led to such awesome games as Crimzon Clover, Blue Wish, Hellsinker, and Blue Revolver, and the players who have been documenting, replaying, and scoring since the early days. >gimme Blue Wish Resurrection is awesome and free: Plus: http://www.vector.co.jp/download/file/winnt/game/fh452584.html http://www.vector.co.jp/download/file/winnt/game/fh416461.html >2hu? Sure. Just try out Dodonpachi at some point. What are you playing?

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>>534 I like this one.
>>534 You posted her. >>535 tropes_are_tools.txt What has Yagawa been up to, anyway?
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>>529 STDs came first, they get precedence.
>>538 Like everything STD touches, it's been ruined forever.
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I'm a fan of Sora. Great controls and you don't die in one hit if you hit a bullet, but can dash over lasers (only if you hit missiles without dashing do you take damage.) Dashing raises your heat though which causes you to take more damage if you get hit later. There's actually a lot of depth, and I wish the creator would make a sequel instead of continuing to be a salary worker who also develops DLC for 100% Orange Juice in his free time. It feels like a waste of his talents.

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Half-Life Anonymous Gamer 04/04/2020 (Sat) 17:02:32 No. 494 [Reply] [Last]
So in case you didn't hear about some of the stuff people have found digging through the files of Alyx but Half-Life 3 literally died for this game as in the assets for the cancelled Half-Life 3 game are still in Source 2's coding and even the weapons for the game are still packaged in the model files. Also it turns out Alyx is just a reworked Half-Life short story as people found the normal non-VR files for the game and it was just a tech demo that was 40 minutes long, the VR stuff was just slapped on and it was turned into a full game. TL;DR: Alyx is just the greedy cash grab on the Half-Life name we all knew it was and the proof was literally in the pudding.
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>>501 >It's mostly a consequence of how it was necessary to plan for deathmatch and singleplayer in the same level, but it worked surprisingly well at times. It's not that surprising considering the nature of architecture. You're designing a space for people to traverse. If the purpose of the space is to get from point A to point B it's going to be boring unless you deliberately add complexity. If it's supposed to allow skirmishes with choke points and opportunities for flanking then you have to make the design more complex to suit those needs.
>>501 Half the plutonia maps were made by Dario Casali, who worked at valve since HL1 and likely was involved in the level design with Alyx too since hes was in the credits.
>>503 So you're saying he turned into a colossal hack?
>>503 Interesting, i didn't know he made maps for TF2 too.
One of the writers who retired from Valve gave us the story he had planned for Half Life 3 and explained why it never materialized. Basically Valve has too much anarchy, or they were too obsessed with making money from Steam and lost the ability to make games.

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VGM discussion thread Comrade 05/24/2020 (Sun) 17:22:17 No. 662 [Reply] [Last]
share classics, discuss what soundchip/soundfont/synth/whatever the fuck is the best, worship Shinji Hosoe tracker/demoscene/chiptune stuff is welcome too https://www.youtube.com/watch?v=Fv-2XIhmxPE
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>>664 That is really fucking good. Do you have more early 2000s arcade stuff to recommend? That specific period of time is quickly becoming a golden era for me. https://www.youtube.com/watch?v=JUP_yAmJbNU (doesn't really fit the bill, but still)
>>684 I played the XX series religiously until Ishiwatari and the rest of AWS betrayed me with Xrd. Ishiwatari's music since Overture hasn't really impressed me, and I get the sense that he might have been a one-trick pony since most of his good themes really just stole riffs from classic heavy metal songs. Guilty Gear Isuka on the other hand has a great little original soundtrack that he had nothing to do with.
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https://youtu.be/g71VyuYKdVI https://youtu.be/4sicsAugI-k https://youtu.be/cyWvSJe1nAI https://youtu.be/Pdd2CNlcqn0 I got an obsession with DOS games and soundcards of that era. Why don't we hear about them more often? Theses OSTs were totally different than japanese ones for consoles at the same time, because of the technology but also in the composition. The MT-32 is my dream machine, I currently own a SC-88 that I used for Touhou and it was... something.

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