/games/ - Games

Vidya, Table Top games, Hopsotch, etc

catalog
Mode: Thread
Name
E-mail
Subject
Message

Max message length: 8192

Files

Max file size: 20.00 MB

Max files: 3

Password

(used to delete files and postings)

Misc

Remember to follow the rules


(34.60 KB 620x355 LISA-Free-Download.jpg)
LISA general Comrade 08/08/2020 (Sat) 13:06:31 No. 3596 [Reply] [Last]
What did you think of this game? Are the other worth it? What analysis can we make out of it? I just beat it because I forgot I had it and it was great
What's so great about it exactly? Every time I hear about this game that discussion is always about the story and nothing else.
>>3597 Gameplay isn't that incredible, in the end it's still just a RPG Maker game, but the way it's used is interesting. In Painful you don't have any good or bad choices, the game will just try to be cruel with you (by removing your arm thus decreasting you attack permanently for example, in the scenario you have the choice between this and killing your ally). I didn't find it as hard as people claim it to be though, the endgame is surprisingly easy (again I think it was intentional).

(402.44 KB 512x512 thumbnail.png)
(74.74 KB 268x268 KR.jpg)
HOI4 general: "Who even plays unmoded?" edition Anonymous Gamer 04/02/2020 (Thu) 13:16:37 No. 258 [Reply] [Last]
Since /v/ is now open, I guess it is time to relocate here from /hobby/.
138 posts and 19 images omitted.
>>3539 Another annoying part is that the dev team still consistently pain Kaganovich’s ML fanboyism of Stalin under a bad light. It’s like they willfully ignore that Stalin was instrumental in mobilizing the USSR into beating the Nazis in OTL. Also they somehow forgot about Tukhachevsky’s pagan obsession which was one of the big reason he got purged in real life.
>>3570 I never got the impression that anyone in the post-soviet hellscape was ever put in a good light - they were either ruthlessly pragmatic from their situation or idealistic and unlikely to succeed (and the game mechanics try to make it so you don't speaking as someone who played Sablin). Especially mind because this is an era where Stalin got sidelined out of power and assassinated, so his fanboyism for like a low-level bureaucrat can easily be seen as questionable.
>>3583 He probably wrote just as much about the economics of the USSR as in our world. I can see that he would have fans. Still wondering whatever happened to Trotsky though.
>>3587 I think it was said he was assassinated with a sledgehammer by the Bukharinites
(830.76 KB 561x935 Yeltsin.png)
>>3583 >I never got the impression that anyone in the post-soviet hellscape was ever put in a good light ackshually Yeltsin is kinda gigabased in this timeline. Or at least he does all the same stuff as real, but given the circumstances it works out well instead

Vidya Nostalgia Anonymous Gamer 04/22/2020 (Wed) 01:35:02 No. 243 [Reply] [Last]
Just listened to a bunch of old Sonic soundtracks and felt pretty nostalgic. Thought we could have a thread to sperg out about nostalgia. What old games from your childhood do you feel nostalgic about? https://www.youtube.com/watch?v=GQhYFNqp4nE&t https://www.youtube.com/watch?v=SZXGzki_qww
13 posts and 5 images omitted.
>>244 >the best video game menu song of all time You mean?
>>251 it's from a collection of wallpapers released on PC before the redesign was a thing, called "Sonic the Screensaver" https://sonic.fandom.com/wiki/Sonic_the_Hedgehog_The_Screen_Saver/Gallery
(27.88 KB 589x726 remodel shithole.png)
Playing through Metroid Prime Trilogy, currently on 2. https://youtu.be/4YRLIgWnHlo?t=17 https://www.youtube.com/watch?v=XuPJm2XQT0A https://www.youtube.com/watch?v=hwjcq8Vwt24 KB+M support for console exclusive shootan games is a godsend.
>>3589 And totally unnecessary in a game like Metroid Prime.

(999.19 KB 3840x2160 disco_2019-10-30_00-30-21.jpg)
(1019.20 KB 3840x2160 disco_2019-10-30_00-46-16.jpg)
(1001.72 KB 3840x2160 disco_2019-10-29_22-10-43.jpg)
Disco Elysium Anonymous Comrade 10/30/2019 (Wed) 01:01:10 No. 2527 [Reply] [Last]
I think this game is on to something lads
107 posts and 15 images omitted.
>>2589 even if that anon is right, we know that memories are stored in the body. If you and I swapped bodies, we wouldn't take our memories with us, would we?
>>3455 You'd think it would be more obvious that the themes to this game was more marxist than they thought it was.
>>3529 The music was its weakest aspect tbh.

(70.19 KB 324x151 henrystickmin.png)
Comrade 08/07/2020 (Fri) 22:22:29 No. 3584 [Reply] [Last]
Was it worth the money for a quick nostalgia rush?
?? cant u just play it for free on kongregate lol

(51.42 KB 551x836 IMG_20200727_123718.jpg)
Halo Comrade 07/29/2020 (Wed) 19:30:04 No. 3347 [Reply] [Last]
What are your thoughts on the halo franchise, bungie-era to 343-era
12 posts and 2 images omitted.
>>3387 fuck, the movement, I hate it in CE, and the vehicles feel slow, what's wrong with health regen though, I'm aware that it reduces gameplay consequences, but how does it specifically make the game less fun
>>3391 At the tactical level, health regen pours more emphasis onto the least interesting behavior, camping behind cover and popping out to take potshots, versus more aggressive tactics. As well as providing a cushion that lessens incentives for players to improve. At the strategic level, health regen acts as a crutch for map designers, by eliminating the need to balance entire-level resources and challenges, as well as eliminating the incentive for players to perform well in each individual fight, as your resources reset between encounters. This is similar to (and even worse when combined with) reliable death drops from enemies of health/ammo/etc. Both the strategic and tactical drawbacks together create something even worse, allowing level designers to create rooms in an extremely lazy: <make empty box <poke entrance in one side <scribble chest-high walls on the floor <plop d00dz in the room <poke entrance in other side or unlock door that autolocks when player enters like a fucking zelda dungeon fashion, and then build an entire level out of these strung together. This 6-minute video provides a good explanation: https://invidio.us/cLPEdsweQGs While it's about CoD:MW, most of its analysis applies to Halo as too, and to console shooters in general.
>>3394 huh, I actually to some extent wonder how to make a good map in an FPS
>>3387 wut's wrong with weapon limits
(91.80 KB 1073x721 WOAjM.jpg)
>>3402 While they give more meaning to weapon choices, because this is the result of giving the mapper more control over the player, they also represent a crutch for weak designers, by shrinking the mapper's "possibility space", and giving players less tactical flexibility. Especially when combined with other "streamlining", they contribute to the linearity and triviality of a game. >>3399 Er... That's a subject for either years of hard labor in the GtkRadiant mines, or a non-Hollywood-ized college course. But if I were to spitball an answer, I'd say maybe: <replayability >nonlinear, player can choose numerous paths through both map as a whole and channels through constituent areas/rooms >interconnected, reuses space not just for backtracking but for entrance and exit through different means >different approaches rely on mutually exclusive tools/resources in-game and different skills on the player's part >fights and individual enemies should have multiple sets of intended weaknesses and strengths of varying obviousness and convenience to the player >prescripting, triggers, spawns, etc., should have conditionally branching responses when possible >secrets, including skill-challenge alternate paths, caches of items, story nuggets, and secrets just for secret-hunting' sake >locations of secrets should neither be blatantly obvious, not degenerate into pixelhunting/wallhumping. though taunting the player with "there is a really cool secret somewhere" hints is okay for some but not all secrets <theme >strong thematic aesthetic, neither flavorless generic mundanity, nor thoughtless clashing mishmash >across all scales everything should communicate some sort of story or tableau, even without words; from the entire game, whole maps, groups of rooms, individual rooms, and individual fights and puzzles, that interlock with each other >narrative story, if any, is transmitted wholly or primarily in-game, prioritizing texts found in the map, audio or video recordings, npc chatter and "barks", item descriptions in the inventory ui, environmental vignettes as above, etc.; over more direct methods like cutscenes and radio/speaker transmissions

Message too long. Click here to view full text.


(55.62 KB 480x1131 IMG_20200718_234716.jpg)
How to make a good FPS Comrade 07/31/2020 (Fri) 00:59:54 No. 3393 [Reply] [Last]
What qualities make an FPS game good? I'm doing this so others can reference, and out of my own curiosity, here's what I know so far: Make the weapons unique and serve different functions, make enemies aggresive and varied, levels shouldn't be corridors, anything else?
6 posts omitted.
>>3425 >marathon-esque game taking place on a spaess ship What kind? Meme sci-fi ships or the O’Neil cylinder kind? The space setting can be a very good place to create a movement shooter. Remove most hit scan enemies, allow the player to dodge most projectiles. That way you could keep the health system you already got.
>>3428 Meme I guess, basically you're a cyborg fighting against aliens who've killed all of humanity up 'till they got to your asteroid colony ship, most enemies use projectiles if I recall my enemy list, and no one'll do enough damage to kill you in one go (assuming armor and health are at full)
It completely depends on the type of FPS. Arena, tacical, sim, and other variations of FPS all have different needs.
>>3576 K, it is a sci-fi game where you fight aliens, there are 6 weapons, it is meant to control like doom or marathon or something and have sprite artwork, several enemies, big towering beasts that'll either charge you or mount gun turrets, alien bugs with guns, an oversized spider with a continueous laser rifle and the ability to mount passengers, an alien in a pressure suit that explodes when killed (occaisionally exploited, or wears heavy armor, the less armored guys attack from a distance and spread apart, also man weapons, feeble aliens w/ energy shields and exoskeletons, used as skirmishers, and big psionic aliens with cool abilities. your weapons in the order you get them are: an oversized taser with a scope and a charge up function, the normal shots do no damage but will garuntee a stun, and if enough of the land at once, they will blow up an enemy ignoring armor, charging it up will release an arc of electricty; a five shot pistol, accurate, dual-wieldable, it's the magnum from half-life; a plasma flame thrower with a secondary ability to charge up a little ball that acts like a grenade and leaves behind a fire; an assault rifle with an underslung shot gun; a shotgun minigun that winds up before firing and has an underslung rocket launcher, a four round missile launcher that needs to manually lock onto targets, will fire as many rockets as there are locked targets. please criticise and explain how one would theoretically make a good game out of this
>>3393 the gunplay is one of the most important https://www.youtube.com/watch?v=8geGHbWIMXA

(290.15 KB 932x420 csgo.jpeg)
Comrade 08/03/2020 (Mon) 09:23:08 No. 3454 [Reply] [Last]
American Foreign Policy Simulator I play it.
12 posts omitted.
>>3486 That's better than having a preset spray pattern which just allows you to game it/memorise the pattern
>>3489 Nah all RNG means is that everyone bursts and does spraydowns which is the exact intended opposite of the design. There's no reward for precision just memorize the spray pattern and get as many bullets in the zone as you can.
I play CSGO. I'm MG on matchmaking and I believe I was C on ESEA. I haven't really touched it since Valorant went into beta so I'm sure I'm complete shit at it now. Not that I was very good before. Valorant is kind of bad with shit maps, random recoil on weapons, and a deagle equivalent that doesn't one shot headshot at long range. >>3486 With no randomness it undermines spray patterns and actually messes up the balance in a lot of ways. >>3488 I'm waiting for kpop skins like Crossfire, Sudden Attack, Black Squad, and CS Online. There would be a lot of bitching, but I know at least 2 people on each team would be using them. >>3489 >>3502 There is a lot of mechanical skill involved in learning to spray transfer and making adjustments mid-spray for the kill.
>>3484 Im positive I can still shit on 99.9% of players.
>>3454 the gunplay is one of the worst in any other shooter. the game is stagnant and a glorified skins market. also Commodification of user generated contents. if you want a fun shooter try verdun.

(410.69 KB 1200x1359 arrrr.png)
Piracy Comrade 05/12/2020 (Tue) 05:54:50 No. 581 [Reply] [Last]
Piracy general thread. Share your sources and techniques. Here's a website I found recently which seems ok but as always, use are your own risk and use protection (adblock/script blockers). https://igg-games.com/ Not sure how clean it is but I detected no malware in my downloads (brows with adblock on of course). The website links to repackages of stuff produced by the major cracking scene groups (CODEX etc.) The files are hosted on free file upload sites like mega.nz and rapidgator. I have not used those sites in years so I can't say how safe and reliable they are. One shitty thing about their donwload links is they obscure the link behind some shitty ad infested link protector but I noticed the real URLs to the file are embedded in the URL of the link protector URL allowing you to bypass the ads. Large games are split into multiple parts and are not convenient to DL through these free file upload services due to wait times and download limits. But if you're pirating a small older game or indie game it's pretty easy. Example You want to DL this file, igg-games website has this link using bluemediafiles link protector (do not click link) http://bluemediafiles.com/creatinglinkspVVJ52BobqWRSUq8QydNlxYtPL1syhnl2VLm2FE0h4JMfQa8LP5RIPio92gInvzG57ExsOZK0tvq7oaMk36alzo7dBLnUdmoM3D?xurl=s://mega.nz/%23!1epgEYCK!gv04zz4LZNilKBUKwfG_XlLKOrYgWjg5VjS2djE1rlQ notice the URL for the real download link on mega.nz is inside the url simply use that portion of the url:

Message too long. Click here to view full text.

32 posts and 2 images omitted.
>>2038 Hello /pol/
>>1685 Whats the obsession with Soulsborne games, can someone please explain me the appeal and what you like? I played DS1 and got bored really fast. Maybe I just don't enjoy single player games anymore.
>>1798 https://nblog.org/ Has a lot of games without site ads
Got into city management sims with frostpunk, remembered that there's anno series I wanted to check and was flabbergasted to not find 1800 on torrents. Turns out it still has no crack. What the fuck man. >>3222 They are part collectathon, part zelda-like explorathon with a thick and distinctive grimdark atmosphere with simple but enjoyable combat. In the age of ubishit there are few games like this.
nyaa.si and sukebei.nyaa.si are good for some Japanese shit. Sukebei in particular is by far the best place to find eroge.

(80.42 KB 1200x800 Chess.jpg)
Chess Anonymous 08/06/2020 (Thu) 16:16:48 No. 3544 [Reply] [Last]
I'm making this thread here, because the other boards are practically dead. If a mod chooses to move it to /hobby/, that's cool, I just wanted some exposure on /leftypol/. As you might now, chess played a large role in the Soviet Union. They outright dominated the game for decades and it was commonly played ever since the inception of the union. I think chess does possess the potential to develop and train the strategic thinking skills of players, if they abstract from the game and attempt to apply it to the real world. But it's also a fun game. Because of that I made a /leftypol/ club on chess.com, which is a great website with a nice UI and plenty of resources to learn and improve at chess. I've been using it for months now and got far better at chess and I even do the puzzles on it for fun every day. The way the website is designed makes learning chess and improving really, really easy. Making an account is free and would be quick. I know this sounded like an ad, lol. So, I'm inviting you comrades to start learning chess or improve whatever skill level you are at and join the /leftypol/ chess club. We could play against each other. Perhaps even organize tournaments. I think it would be really cool if we could get something like this going and make it the community wide hobby. If only 3 people join that would be good enough honestly. Link https://www.chess.com/club/leftypol
17 posts and 2 images omitted.
>>3544 Chess and war are completely different. For instance, a war is never one vs one. There is always multiple games going on, with a lot of different group of interests. There will be infighting in every camp, there will be traitors and sabotage.
Chess is TRASH. 1. A lot of it is memorization. If you don't memorize the 20 different openings and standard counters you are automatically at a disadvantage. Don't give me that shit about "figuring it out yourself" it is mandatory to memorize this crap if you want to be even AVERAGE, let alone actually good at the game. 2. White's first turn advantage is retarded and the fact that no one can think of a way to balance the game after centuries is stupid. 3. It has literally zero relevance to strategy, tactics, and war. Its reputation as a trainer of generals and smart men is completely unearned and undeserved. FUCK CHESS.
>>3567 That's why there's Fischer random chess. It's much more fun than regular chess imo. It generally trains you in confrontations to rely on strategy instead of deception (like Poker), which is a good skill to have for any leftist.
>>3554 I strongly doubt that there is much of such an effect. Chess is too removed from reality, and this distance doesn't just come from abstraction, Chess is just weird. The terrain is flat and without any features, the rules of movement on this flat surface are bizarre, you can only move one of your units during your turn, and you kill by touching each other. I believe it makes more sense to play the war games of the 19th century Prussian army or a modern mutation of that. >>3567 1. I agree with >>3571 on that. Bobby Fischer came up with a variant where you get a randomized starting configuration (same for both players). 2. There is a general method for balancing games that have a first-turn advantage: After the first player moves, the second player can decide to switch places with the first player or continue playing like normally. Try both 1 and 2 together and see if you like it. 3. I'm 99.9 % with you on that point.
>>3567 I don't know much about war or chess, but Mao made comparisons between go(weiqi/weichi) and encirclement in On Protracted War. I've heard people say he and his generals played a lot of go, but I haven't actually seen a source on that. If any games are helpful it would be some kind of war games modeled on the real thing.

Delete
Report

no cookies?